#pragma once
#include "IAnimateable.hpp"
#include "IUpdateable.hpp"
#include <queue>

class AnimationSequence : rh::IUpdateable
{
private:
	std::queue<rh::IAnimateable> _animationQueue;

public:
	AnimationSequence(void);
	~AnimationSequence(void);

	void Update(const sf::Time& elapsedTime, const sf::Time& totalElapsedTime);
};

